Creating Atmospheric 3D Scenes in Max with Jitter and OpenGL
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Learn to create an atmospheric 3D scene in this 22-minute tutorial using Cycling '74's Jitter and OpenGL processes within Max software. Explore advanced visual art techniques for crafting immersive digital environments, with detailed guidance from electronic music producer and visual artist Ned Rush. Discover practical applications of Max's visual programming capabilities while developing skills in 3D scene composition and atmospheric effects. Access the complete project patch and additional resources through the creator's Patreon platform.
Syllabus
Max Tutorial - Atmospheric 3D Scene = Ned Rush
Taught by
Ned Rush