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Learn how to implement platform-specific code for efficiently drawing tiles to the screen on the SNES in this 14-minute video tutorial. Explore the practical application of multiplatform Tile/Sprite routines developed in the Mintile series, with a focus on SNES-specific implementations. Access complementary text lessons and source code through the provided website link, and deepen your assembly programming knowledge across multiple platforms including Z80, 6502, 68000, 8086, ARM, ARM Thumb, 65816, 6809, PDP-11, and Risc-V CPUs.
Syllabus
Lesson P64 - Multiplatform Software tilemap on the SNES
Taught by
ChibiAkumas