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Learn how to implement a minimal multiplatform tile and sprite routine specifically for the Commodore 64 platform in this 12-minute programming tutorial. Explore platform-specific code techniques for efficiently drawing tiles to the screen using the Mintile series approach. Gain hands-on experience with assembly language programming through detailed explanations and practical examples, supported by complementary text lessons and downloadable source code. Master essential concepts in retro computing and game development while understanding the implementation details of tilemaps on vintage hardware.
Syllabus
Lesson P60 - Multiplatform Software tilemap on the Commodore 64 (Mintile)
Taught by
ChibiAkumas