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Learn how to create a simple rocket from scratch using iClone 6's physics engine in this 18-minute tutorial. Explore the process of constructing a rocket with 3D shapes, setting bounding box shapes, assigning physics values, and launching the rocket using initial force. Discover how to utilize Nvidia's PhysX physics engine for improved physics performance. Follow step-by-step instructions on constructing the rocket, working with bounding boxes, applying initial force, and setting launch time to bring your creation to life.
Syllabus
iClone 6 Tutorial - Basics of Rigid Body Physics
Taught by
Reallusion