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Learn how to implement a level unlocking system in a Tower Defense game using Unity. Explore the process of creating interactive level buttons, tracking player progress, and enabling new levels as the game advances. Follow along to add a sense of progression and achievement to your Tower Defense project, enhancing player engagement and replayability.
Syllabus
Intro
Level Buttons Script
Interactable Buttons
Tracking Levels
Changing Level Reach
Bug Fix
Taught by
Brackeys