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Overview
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Learn how to create a realistic procedural rock shader in Blender in this 16-minute tutorial. Follow along as Chris Bailey guides you through the process, starting with analyzing a reference image and progressing to creating a texture, introducing noise, and manipulating color vectors. Apply the shader to a rock-like object, refine it for increased realism, and make final adjustments to achieve a convincing result. Suitable for both beginners and experienced users of procedural materials in Blender.
Syllabus
[] Let's get started!
[] Looking at a reference image
[] Creating a texture
[] Introducing noise
[] Plugging a color into a vector
[] Adding color to our texture
[] Let's see this on a rock-like object
[] Making it more realistic
[] Final adjustments
Taught by
CG Cookie