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Learn how to integrate GitHub with the Hazel game engine project, covering version control, collaboration, and project management. Explore commits, Premake configuration, wiki creation, and cross-platform development for Mac OS. Address build failures, understand static vs dynamic runtime differences, and enable asserts for improved debugging. Gain practical insights into professional game engine development workflows and best practices.
Syllabus
Intro
GitHub
Commits
Premake
Collaboration
Projects
Wiki
Mac OS
Build fails
Static vs Dynamic runtime
Enable asserts
Outro
Taught by
The Cherno