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Learn how to create a fully procedural animated dragon character using Unreal Engine 5's Full Body Inverse Kinematic (FBIK) feature in Control Rig. Explore the process of constructing a highly modular setup, including character base pose, food placement, post-animation blueprint, tail physics, spine physics, and the integration of red apples. Gain insights into achieving a high degree of control and flexibility in your character animations through this 29-minute video tutorial from Unreal Engine.
Syllabus
Intro
Character
Bass Pose
Food Placement
Post Animation Blueprint
Tail Physics
Spine Physics
Red Apples
Taught by
Unreal Engine