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Explore the innovative Ocean Technology system developed by Eidos Montreal in this 57-minute GDC 2017 conference talk. Dive into the techniques behind creating a practical tessellation-based solution for ocean rendering, as Jean-Normand Bucci and Nicolas Longchamps share their expertise. Gain insights into advanced game development topics, including visual arts, programming, and technical design. Learn how to implement realistic water effects that seamlessly transition from shore to horizon in video games. Discover valuable strategies for optimizing performance and enhancing visual fidelity in large-scale ocean environments.
Syllabus
From Shore to Horizon: Creating a Practical Tessellation Based Solution
Taught by
GDC