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Explore eleven essential design patterns for cross-reality applications in this 10-minute IEEE conference talk that provides an overarching framework for systems operating across different realities. The presentation categorizes these patterns into four key areas: fundamental, origin, display, and interaction patterns. Learn how to navigate the complexities of designing cross-reality systems with this structured approach presented at the "Enhancing Interaction and Feedback in Virtual and Cross-Reality Systems" session. Perfect for developers and designers working in this emerging research area who need practical guidance for creating more effective cross-reality experiences.
Syllabus
From Display to Interaction: Design Patterns for Cross-Reality Systems
Taught by
IEEE Virtual Reality Conference