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Discover the innovative exploration techniques used in 'Ghost of Tsushima' through this 51-minute GDC 2021 conference talk. Delve into Sucker Punch's approach to world design as Parker Hamilton reveals the tools employed to captivate players and encourage exploration. Learn how these methods not only facilitate content discovery but also enhance the immersive experience of a lone samurai navigating a treacherous landscape. Gain insights into game design strategies that keep players engaged with the environment and eager to uncover its secrets.
Syllabus
Exploration in 'Ghost of Tsushima': Letting the Island Guide You
Taught by
GDC