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Explore Unreal Engine's revolutionary Substrate material system in this 43-minute conference talk from Unreal Fest Stockholm 2025. Discover how this new physically based model transforms surface shading workflows for artists, offering greater flexibility and visual fidelity compared to traditional methods. Learn about the node-based system that separates material logic from surface description, enabling advanced layering, blending, and material interactions previously impossible with legacy models. Gain practical insights for transitioning from legacy materials to Substrate, including conversion tips, common pitfalls to avoid, and best practices for implementation. Understand the specific benefits for art teams and how adopting Substrate will future-proof your development pipeline while achieving more physically accurate and sophisticated material results.
Syllabus
Everything You Wanted to Know About Substrate(But Are Too Afraid to Ask)| Unreal Fest Stockholm 2025
Taught by
Unreal Engine