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Explore the fascinating journey of running the classic video game DOOM in space through this 28-minute conference talk from Ubuntu Summit 25.10. Learn about the unique technical challenges encountered when developing a space-based gaming project, discover the specific reasons behind choosing DOOM as the game of choice, and understand the innovative solutions implemented to make video gaming possible in the space environment. Gain insights into the project's development process, technical obstacles overcome, and final results from Principal Software Developer Ólafur Waage, who brings extensive experience from the gaming and air traffic control industries working with C++, Go, and TypeScript.