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Learn how to utilize the Runtime Composer feature in CrazyTalk Animator 2 to modify character structures and apply 3D motions in real-time. Explore techniques for adjusting 2D characters to accommodate 3D animations, including modifying joint masks, bone transform roots, and sprite replacement. Discover how to create custom characters, use the 3D Reference Guy, and implement sprite replacement animations. Master the process of adjusting bone root positions and saving your customized characters for future use in this comprehensive tutorial designed to enhance your animation skills.
Syllabus
- Affected by 3D Motion Settings
- Adjusting Joint Masks
- Adjusting Bone Transform Roots
- Saving a Custom Character
- 3D Reference Guy!
- Runtime Composer Sprite Replacement
- Adjusting Bone Root Positions
- Sprite Replacement Animation
Taught by
Reallusion