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Learn about saving progress, game tools, and drag & drop functionality in game programming through this lecture from Memorial University's Computer Science 4300 course. Explore techniques for implementing save systems, creating game development tools, and incorporating drag and drop mechanics in games. Gain insights into essential game programming concepts as part of a comprehensive introduction to game engine architecture, vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Discover how to apply these principles using an Entity Component System (ECS) architecture with C++ and the SFML graphics library.
Syllabus
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
Taught by
Dave Churchill