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Explore game programming concepts focusing on cameras and views in this lecture from Memorial University's Computer Science 4300 course. Delve into the fundamentals of game engine architecture, including vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Learn how to implement fully functional games using an Entity Component System (ECS) architecture with C++ and the SFML graphics library. Gain valuable insights from Professor David Churchill's expertise in game development, enhancing your understanding of essential game programming techniques and their practical applications.
Syllabus
COMP4300 - Game Programming - Lecture 13 - Cameras and Views
Taught by
Dave Churchill