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Learn about EntityManager and game math in this lecture from the COMP4300 Game Programming course at Memorial University. Explore the fundamentals of game programming and engine architecture, focusing on the implementation of an EntityManager system and essential mathematical concepts for game development. Gain insights into vector math, rendering techniques, animation principles, and artificial intelligence applications in game design. Discover how to create functional games using the Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Delve into topics such as collision detection, game physics, and user interface design to enhance your game development skills.
Syllabus
COMP4300 - Game Programming - Lecture 06 - EntityManager + Game Math
Taught by
Dave Churchill