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Explore how art, interface, and UX can create a cinematic experience without camera cuts in this 2015 GDC talk. Discover techniques to make players feel as if they've visited a movie-like environment, challenging traditional notions of cinematic gameplay. Delve into innovative approaches that redefine the intersection of games and cinema, offering fresh perspectives on immersive storytelling and player engagement.
Syllabus
Cinematic Games Are Dead! Long Live Cinematic Games!
Taught by
GDC