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Explore the intricate process of creating high-speed art assets for racing games in this 55-minute GDC Virtual Talk from 2020. Discover how Microsoft-Turn 10's Matt Collins balances stunning visuals with optimal performance to achieve 60FPS gameplay in Forza Motorsport, even as players race at breakneck speeds of 100 miles-per-hour. Gain valuable insights into the challenges and solutions of art direction for fast-paced racing games, learning techniques to optimize graphics without sacrificing visual quality.
Syllabus
Art Direct for 100 MPH: Balancing Visuals with Performance for Forza Motorsport
Taught by
GDC