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Learn essential runtime AI navigation techniques in Unity through this 12-minute tutorial video covering dynamic NavMesh surface creation, destination checking for turn-based games, and area cost management. Master spawning layouts, baking NavMesh surfaces during runtime, implementing destination verification systems for agents, and adding randomness to AI movement patterns. Follow along using the AI Navigation Package 2.0 and complementary asset packs including the 3D GameKit Character Pack, Environment Pack, and Blockouts package. Explore practical implementations of NavMesh surface manipulation, agent destination monitoring, and area cost configurations to create more dynamic and engaging AI behaviors in your Unity projects.
Syllabus
- Intro
- Runtime NavMesh surfaces
- Baking a NavMesh during playmode
- Reach destination
- Area costs
- Area randomness
Taught by
Unity