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Dive into a comprehensive tutorial on creating custom 8K displacement maps for complex greeble-style surface geometry in Cinema 4D using Adobe Illustrator and After Effects. Learn techniques to recreate Robert Sundelin's impressive work, with guidance from David Ariew. Explore the process of designing greeble textures quickly in Illustrator, then transition to After Effects to develop color maps based on these textures. Gain insights into how prominent C4D artists like Beeple utilize greeble textures in their work. Discover helpful resources, including free texture packs and inspirational artists to follow. Perfect for 3D artists looking to enhance their skills in creating intricate surface details for Cinema 4D projects using Otoy Octane.
Syllabus
Intro
Illustrator Displacement Map
Illustrator
Snap to Grid
Fill Stroke
Complex Shapes
Extra Tips
Creating the Displacement Map
After Effects
Color Map
Free Textures
Taught by
eyedesyn