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Learn how to implement an interactive 3D camera system in this 28-minute video tutorial from The Cherno's Ray Tracing series. Explore the fundamentals of 3D camera functionality, update the Walnut git submodule, and create a Camera class. Discover techniques for calculating and caching per-pixel ray directions, and apply the newly created Camera class in a Ray Tracing application. Gain valuable insights into ray tracing, C++ optimization, and GPU utilization for efficient rendering.
Syllabus
- How 3D cameras work
- Updating the Walnut git submodule
- The Camera class
- Calculating and caching per-pixel ray directions
- Using the Camera class in our Ray Tracing application
Taught by
The Cherno