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This video is the third part of our retopology in Blender series of classes. In it we cover:
- Planning and creating the topology for the skull, neck and ears.
- Should we leave the opening to the eyes open or watertight?
- Creating anatomically correct edgeflow for the crow's feet and creating the eye creases.
- Modelling the mouthbag and nostrils.
- Adding facesets and dealing with assymmetry during retopology.