We take the Emily Blunt likeness sketch from the previous Blender class and look at many techniques to increase its accuracy from 80% to 90%. We discuss the following:
- Using a custom "quad view" setup in Blender.
- In-depth analysis/troubleshooting of the face using anthropometry.
- The pros and cons of overlaying references on top of 3d models.
- How to improve your observational skills.
- Detailed sculpting voiceover.