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Learn to draw cartoon characters for classical cel animation, digital animation, comic books, or just for fun.
Syllabus
Introduction
- Welcome
- Understanding the exercise handout: Print it out!
- Body types, proportions, and construction
- Gesture and attitude drawings
- Thumbnails
- Composition and camera angles
- Line of action/reversals
- Silhouette and negative space
- Counterpose/torque
- Exaggeration
- Squash and stretch: Understanding volume
- Straight vs. curves and parallels
- Breaks on curves
- Vary shapes, asymmetry, and texture
- Point of origin
- Open and closed areas
- Tangents
- Materials and drag
- Line weight
- Understanding anatomy
- An introduction to drawing eyes
- Eyelids, eye blinks, and eyebrows
- Drawing realistic eyes
- Drawing cartoony mouths
- Drawing realistic and stylized mouths
- Drawing the nose
- Drawing ears
- Adding details to build character in a drawing
- Drawing hands
- Drawing hands: Details, touching hands, and fine points
- Drawing hand styles
- Feet
- Hair and beards
- Drawing clothes and flowing materials
- Drawing animals
- Drawing creatures
- Drawing cartoon effects for animation
- Drawing objects
- Bringing it all together
- Starting with a rough construction
- Tie down
- Cleanup
- Troubleshooting and plussing
- Model sheet and turnaround
- Advice on drawing in different styles
- Adding color to your drawing
- Next steps
Taught by
Dermot O' Connor