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3ds Max: UVW Mapping

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Overview

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Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Exercise files
  • The 3ds Max project structure
  • Gamma handling
  • Displaying maps in the viewport
1. UVW Mapping Basics
  • What exactly are UVW coordinates?
  • Understanding UVW space
  • Autogenerated coordinates: Are they good or bad?
  • The UVW Map modifier: Part one
  • The UVW Map modifier: Part two
  • Working with the UVW gizmo
  • Using map channels
  • Using Real-World Map Size
2. Digging a little deeper
  • The Coordinates rollout
  • World XYZ
  • Object XYZ
  • Working with explicit mapping
  • Using the XYZ to UVW option
3. Unwrap UVW Modifier Controls
  • Overview of the Unwrap UVW modifier
  • Selection tools
  • The Edit UVs rollout
  • Peel-mapping tools
  • How pelt mapping works
  • Using the pelt-mapping controls
4. The Edit UVW Interface
  • Quick transforms for UV layouts
  • The Reshape Elements rollout
  • The Stitch rollout
  • The Explode rollout: Part one
  • The Explode rollout: Part two
  • Relaxing UVs
  • Rendering out a UV template
Conclusion
  • What's next?

Taught by

Joel Bradley

Reviews

4.4 rating at LinkedIn Learning based on 10 ratings

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