In this course, you will learn how we use a drop back or sprint out game as well as playaction and screens to successfully add to our already dynamic run game.
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Syllabus
- Introduction to the Shotgun Wing T Pass Game
- Formations and Alignments Defined
- Waggle Concept Defined
- Waggle Cutups
- Cross Concept
- Cross Cutups
- Flood Concept
- Flood Cutups
- Smash Concept
- Smash Cutups
- Route TAGs and Adjustments
- HB Screen Left Concept
- HB Screen Left Cutups
- HB Screen Right Concept
- HB Screen Right Concept
- Y Screen Rt Concept
- Y Screen Cutups