The Triple Gun Quick is a pass concept that can be a great addition to any offense. What makes it so unique is it has a built-in boot off the initial pass. So if the Quick Pass is covered, The QB has the option of booting away. All the routes convert once the QB boots & the Quick Pass coverts to Sprint Out perimeter pass. We will cover the protection, the routes & conversions & the QB reads
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Syllabus
- Introduction
- Why the Quick Game?
- Strategic Flexibility and Pass Principles
- QB Checklist
- Coaching the QB Mentality
- What is Open?
- Coaching Points
- Protect vs 43
- Protect vs 44
- Protect vs 34 and 33
- Protection vs 62 and 65
- The Hitch with Game Film
- Routes
- QB Play Hitch vs 4 Shell
- Hitch vs 3 Shell
- Opening Up the Hitch and Motion Hitch
- Jet 3x1 and Wide Hitches
- Isolate Hitch
- Attacking a 3 Shell
- Hitch/Seam With Game Film
- Game Film: Hitch vs 43 and Bear.
- Game Film: Hitch
- Wide Jack and Empty Hitch/Seam
- Empty Hitch Seam
- Game Film: Motion Hitch and Motion Fade
- Variety is Endless
- Bootside Routes and QB Reads
- Fade vs 3 Shell
- Empty Fade/Stick and Fade
- Game Film: Fade/Seam vs Press M/F
- Game Film: Fade/Seam vs M/Free
- Slice/Corner Combo
- QB Reads
- Slice vs 4 and 3 Shell
- Empty Slice and Compressed Boot with Slice/Corner Game Film
- What Coach wants to Remind you
- Putting in the Reps
- Controlling the Ball Throughout the Game
- Conclusion
Taught by
Triple Option